Rally Gap Reinforcement Timer
Coordinate reinforcement launches for multiple players to land exactly in the gaps between incoming enemy rallies.
Battle Clock Controller
Battle Elapsed Time
00:00
seconds after the hit
Enemy Rallies Timeline
:
Rally #1
Enemy Rally 1
Hits At04:30
Gap size: 5sTarget to land between
Rally #2
Enemy Rally 2
Hits At04:35
Open Window (After Last Rally)Target to land after last
Garrison Reinforcement Roster
:
Player A (Infantry)
March: 1m 15sPlayer B (Cavalry)
March: 1m 30sPlayer C (Archer)
March: 2m 10sSend Roster Countdown
Player C (Archer)
Target: Enemy Rally 2
Launch time: 02:26
02:26
Player B (Cavalry)
Target: Enemy Rally 1
Launch time: 03:01
03:01
Player A (Infantry)
Target: Enemy Rally 1
Launch time: 03:16
03:16
Multi-Gap Defensive Refills
By assigning different players to different rally gaps (e.g. Player A launches for the gap after Rally 1, while Player B launches for the gap after Rally 2), you ensure the castle's garrison size is constantly filled to maximum right after every single hit. The open gap after the last rally allows launching cleanup reinforcements to secure the castle after the wave ends.