Kingshot BattleTech Database
Browse Kingshot BattleTech research branches, resource fields, verified sample costs, power gains, and buff checkpoints.

BattleTech is the Academy branch that turns resources and research time into troop attack, defense, health, lethality, and deployment capacity. This database page gives kingshotguide a clean BattleTech entry point without changing older research pages.
The table structure and sample rows were checked against the public KingShot Wiki BattleTech page and competitor research calculator coverage. Page copy and explanations are rewritten for kingshotguide.
- Source checked: https://kingshot.fandom.com/wiki/BattleTech
- Competitor signal checked: https://kingshotoptimizer.com/calculators/research/
- Fields to keep for the full database: name, level, prerequisites, bread, wood, stone, iron, gold, raw time, power, and buff.
- This first version focuses on a searchable BattleTech entry point, branch structure, and verified checkpoints. The full research tree should be generated into a separate typed data module in the next pass.
- BattleTech has hundreds of rows. Do not treat this page as a complete calculator yet; use it as the new SEO/database landing page and expansion scaffold.
| Branch Family | Examples | Primary Account Value |
|---|---|---|
| All troop attack | Weapons Prep I-VI | Baseline attack boost across Infantry, Marksman, and Lancer. |
| Class attack | Reprisal Tactics, Precision Targeting, Cavalry Charge | Role-specific attack scaling for Infantry, Marksman, and Lancer. |
| Class defense | Defensive Formations, Picket Lines, Bulwark Formations | Improves how specific troop classes survive incoming pressure. |
| All troop defense | Special Defensive Training I-VI | Shared defensive base before deeper health and lethality paths. |
| All troop health | Survival Techniques I-VI | High-value durability stat for city, rally, and garrison fights. |
| All troop lethality | Assault Techniques I-VI | Damage conversion stat that matters most after core survivability is stable. |
| Deployment capacity | Regimental Expansion I-VI | Adds troop deployment capacity and changes rally/garrison output ceilings. |
| Class lethality and health | Close Combat, Targeted Sniping, Lance Upgrade, Shield Upgrade, Leathercraft, Fortified Mail | Late branch specialization after the account has enough base stat coverage. |
These representative rows are useful for validating the table format before the full BattleTech tree is generated.
| Name | Lv | Prerequisite | Bread | Wood | Stone | Iron | Gold | Time | Power | Buff |
|---|---|---|---|---|---|---|---|---|---|---|
| Weapons Prep I | 1 | Academy Lv. 1 | 8,700 | 8,700 | 1,700 | 430 | 520 | 0:02:55 | 4,200 | +0.50% All Troop Attack |
| Weapons Prep I | 2 | Academy Lv. 2, Weapons Prep I Lv. 1 | 12,000 | 12,000 | 2,400 | 610 | 720 | 0:04:23 | 4,200 | +0.50% All Troop Attack |
| Weapons Prep I | 3 | Academy Lv. 3, Weapons Prep I Lv. 2 | 26,000 | 26,000 | 5,200 | 1,300 | 1,500 | 0:11:42 | 4,200 | +0.50% All Troop Attack |
| Reprisal Tactics I | 1 | Academy Lv. 4, Weapons Prep I Lv. 1 | 3,300 | 3,300 | 670 | 160 | 200 | 0:01:07 | 1,750 | +1.25% Infantry Attack |
| Precision Targeting I | 1 | Academy Lv. 4, Weapons Prep I Lv. 1 | 8,100 | 8,100 | 1,600 | 400 | 480 | 0:02:42 | 4,375 | +1.25% Marksman Attack |
| Cavalry Charge I | 1 | Academy Lv. 4, Weapons Prep I Lv. 1 | 8,100 | 8,100 | 1,600 | 400 | 480 | 0:02:42 | 4,375 | +1.25% Lancer Attack |
| Special Defensive Training I | 1 | Academy Lv. 5, defensive class nodes Lv. 1 | 8,700 | 8,700 | 1,700 | 430 | 520 | 0:02:55 | 4,200 | +0.50% All Troops Defense |
| Regimental Expansion I | 1 | Academy Lv. 6, Survival Techniques I Lv. 1, Assault Techniques I Lv. 1 | 9,400 | 9,400 | 1,800 | 470 | 560 | 0:03:36 | 5,760 | +320 Troop Deployment Capacity |
Late BattleTech rows show why research planning needs a calculator: costs jump into multi-day and multi-million-resource commitments.
| Name | Lv | Prerequisite | Bread | Wood | Stone | Iron | Gold | Time | Power | Buff |
|---|---|---|---|---|---|---|---|---|---|---|
| Weapons Prep VI | 1 | Academy Lv. 28 and V branch armor prerequisites | 5,000,000 | 5,000,000 | 1,000,000 | 250,000 | 83,000 | 18d 01:20:00 | 18,900 | +2.25% All Troop Attack |
| Weapons Prep VI | 6 | Weapons Prep VI Lv. 5 | 13,000,000 | 13,000,000 | 2,700,000 | 690,000 | 220,000 | 90d 06:40:00 | 33,600 | +4.00% All Troop Attack |
| Reprisal Tactics VI | 6 | Academy Lv. 30, Reprisal Tactics VI Lv. 5 | 5,300,000 | 5,300,000 | 1,000,000 | 260,000 | 88,000 | 34d 17:20:00 | 12,600 | +9.00% Infantry Attack |
| Precision Targeting VI | 6 | Academy Lv. 30, Precision Targeting VI Lv. 5 | 12,000,000 | 12,000,000 | 2,500,000 | 640,000 | 210,000 | 83d 08:00:00 | 31,500 | +9.00% Marksman Attack |
| Defensive Formations VI | 6 | Academy Lv. 30, Defensive Formations VI Lv. 5 | 16,000,000 | 16,000,000 | 3,200,000 | 800,000 | 260,000 | 104d 04:00:00 | 40,500 | +9.00% Infantry Defense |
| Regimental Expansion VI | 6 | Academy Lv. 30, Regimental Expansion VI Lv. 5 | 14,000,000 | 14,000,000 | 2,900,000 | 740,000 | 240,000 | 111d 02:40:00 | 61,200 | +3,400 Troop Deployment Capacity |