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Kingshot BattleTech Database

Browse Kingshot BattleTech research branches, resource fields, verified sample costs, power gains, and buff checkpoints.

Kingshot BattleTech Database

BattleTech is the Academy branch that turns resources and research time into troop attack, defense, health, lethality, and deployment capacity. This database page gives kingshotguide a clean BattleTech entry point without changing older research pages.

Data Source and Scope

The table structure and sample rows were checked against the public KingShot Wiki BattleTech page and competitor research calculator coverage. Page copy and explanations are rewritten for kingshotguide.

  • Source checked: https://kingshot.fandom.com/wiki/BattleTech
  • Competitor signal checked: https://kingshotoptimizer.com/calculators/research/
  • Fields to keep for the full database: name, level, prerequisites, bread, wood, stone, iron, gold, raw time, power, and buff.
  • This first version focuses on a searchable BattleTech entry point, branch structure, and verified checkpoints. The full research tree should be generated into a separate typed data module in the next pass.
Important Notes
  • BattleTech has hundreds of rows. Do not treat this page as a complete calculator yet; use it as the new SEO/database landing page and expansion scaffold.
BattleTech Branch Map
Branch FamilyExamplesPrimary Account Value
All troop attackWeapons Prep I-VIBaseline attack boost across Infantry, Marksman, and Lancer.
Class attackReprisal Tactics, Precision Targeting, Cavalry ChargeRole-specific attack scaling for Infantry, Marksman, and Lancer.
Class defenseDefensive Formations, Picket Lines, Bulwark FormationsImproves how specific troop classes survive incoming pressure.
All troop defenseSpecial Defensive Training I-VIShared defensive base before deeper health and lethality paths.
All troop healthSurvival Techniques I-VIHigh-value durability stat for city, rally, and garrison fights.
All troop lethalityAssault Techniques I-VIDamage conversion stat that matters most after core survivability is stable.
Deployment capacityRegimental Expansion I-VIAdds troop deployment capacity and changes rally/garrison output ceilings.
Class lethality and healthClose Combat, Targeted Sniping, Lance Upgrade, Shield Upgrade, Leathercraft, Fortified MailLate branch specialization after the account has enough base stat coverage.
Verified Early BattleTech Rows

These representative rows are useful for validating the table format before the full BattleTech tree is generated.

NameLvPrerequisiteBreadWoodStoneIronGoldTimePowerBuff
Weapons Prep I1Academy Lv. 18,7008,7001,7004305200:02:554,200+0.50% All Troop Attack
Weapons Prep I2Academy Lv. 2, Weapons Prep I Lv. 112,00012,0002,4006107200:04:234,200+0.50% All Troop Attack
Weapons Prep I3Academy Lv. 3, Weapons Prep I Lv. 226,00026,0005,2001,3001,5000:11:424,200+0.50% All Troop Attack
Reprisal Tactics I1Academy Lv. 4, Weapons Prep I Lv. 13,3003,3006701602000:01:071,750+1.25% Infantry Attack
Precision Targeting I1Academy Lv. 4, Weapons Prep I Lv. 18,1008,1001,6004004800:02:424,375+1.25% Marksman Attack
Cavalry Charge I1Academy Lv. 4, Weapons Prep I Lv. 18,1008,1001,6004004800:02:424,375+1.25% Lancer Attack
Special Defensive Training I1Academy Lv. 5, defensive class nodes Lv. 18,7008,7001,7004305200:02:554,200+0.50% All Troops Defense
Regimental Expansion I1Academy Lv. 6, Survival Techniques I Lv. 1, Assault Techniques I Lv. 19,4009,4001,8004705600:03:365,760+320 Troop Deployment Capacity
Late-Game Checkpoints

Late BattleTech rows show why research planning needs a calculator: costs jump into multi-day and multi-million-resource commitments.

NameLvPrerequisiteBreadWoodStoneIronGoldTimePowerBuff
Weapons Prep VI1Academy Lv. 28 and V branch armor prerequisites5,000,0005,000,0001,000,000250,00083,00018d 01:20:0018,900+2.25% All Troop Attack
Weapons Prep VI6Weapons Prep VI Lv. 513,000,00013,000,0002,700,000690,000220,00090d 06:40:0033,600+4.00% All Troop Attack
Reprisal Tactics VI6Academy Lv. 30, Reprisal Tactics VI Lv. 55,300,0005,300,0001,000,000260,00088,00034d 17:20:0012,600+9.00% Infantry Attack
Precision Targeting VI6Academy Lv. 30, Precision Targeting VI Lv. 512,000,00012,000,0002,500,000640,000210,00083d 08:00:0031,500+9.00% Marksman Attack
Defensive Formations VI6Academy Lv. 30, Defensive Formations VI Lv. 516,000,00016,000,0003,200,000800,000260,000104d 04:00:0040,500+9.00% Infantry Defense
Regimental Expansion VI6Academy Lv. 30, Regimental Expansion VI Lv. 514,000,00014,000,0002,900,000740,000240,000111d 02:40:0061,200+3,400 Troop Deployment Capacity