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Wee & Woo
Generation 7

Wee & Woo

MythicArcher Hero

Unlock MethodHero Roulette, Swordland Showdown Shop
Max Stars5 Stars

Conquest Stats (Max Level)

Attack8,656
Defense7,126
Health53,446

Expedition Stats (Max Level)

Attack+650.52%
Defense+650.52%
Mortar

Exclusive Gear: Mortar

Max enhancement stats
Power722,250
Hero Attack1,752
Hero Defense1,444
Hero Health10,833
Archer Lethality+160.50%
Archer Health+160.50%

Gear Skills & Upgrades

Zero Sympathy
Zero Sympathy
Conquest

Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 14% for Heroes and Escorts for 5s.

Lv1:Attack Speed Up: 6%
Lv2:Attack Speed Up: 8%
Lv3:Attack Speed Up: 10%
Lv4:Attack Speed Up: 12%
Lv5:Attack Speed Up: 14%
Landmines
Landmines
Expedition

Smart artillerymen always keep mines in reserve in case of unwelcomed friends. Wee & Woo increase Defender Squads' Attack by 15%.

Lv1:Defender Squads' Attack Up: 5%
Lv2:Defender Squads' Attack Up: 7.5%
Lv3:Defender Squads' Attack Up: 10%
Lv4:Defender Squads' Attack Up: 12.5%
Lv5:Defender Squads' Attack Up: 15%

Conquest Skills (PvP)

High Ground

High Ground

Wee & Woo follow the artillery principle of high ground, long shots to the letter, dealing Attack * 420% Area of Effect damage.

Lv1:Damage Up: 300%
Lv2:Damage Up: 330%
Lv3:Damage Up: 360%
Lv4:Damage Up: 390%
Lv5:Damage Up: 420%
Incendiaries

Incendiaries

Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack * 84% Area of Effect damage. The flaming crater in its wake also deals Attack * 25% damage to nearby enemies every 0.5s for 2s.

Lv1:Damage Up: 60% | Burn Damage Up: 17%
Lv2:Damage Up: 66% | Burn Damage Up: 19%
Lv3:Damage Up: 72% | Burn Damage Up: 21%
Lv4:Damage Up: 78% | Burn Damage Up: 23%
Lv5:Damage Up: 84% | Burn Damage Up: 25%
Frontal Support

Frontal Support

Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.

Lv1:Attack Up: 10%
Lv2:Attack Up: 14%
Lv3:Attack Up: 18%
Lv4:Attack Up: 22%
Lv5:Attack Up: 26%

Expedition Skills (PvE)

Artillerymen

Artillerymen

The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 15% and total Lethality by 10%.

Lv1:Attack Up: 3% | Lethality Up: 2%
Lv2:Attack Up: 6% | Lethality Up: 4%
Lv3:Attack Up: 9% | Lethality Up: 6%
Lv4:Attack Up: 12% | Lethality Up: 8%
Lv5:Attack Up: 15% | Lethality Up: 10%
Chain Shelling

Chain Shelling

Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 30% and to Infantry by 25%.

Lv1:Damage to Archer Up: 6% | Damage to Infantry Up: 5%
Lv2:Damage to Archer Up: 12% | Damage to Infantry Up: 10%
Lv3:Damage to Archer Up: 18% | Damage to Infantry Up: 15%
Lv4:Damage to Archer Up: 24% | Damage to Infantry Up: 20%
Lv5:Damage to Archer Up: 30% | Damage to Infantry Up: 25%
Boom Boom

Boom Boom

There's always someone in every cannon duo who can aim well. Wee & Woo's presence gives Squad's Attack a 50% chance of dealing 50% extra damage.

Lv1:Probability Up: 10%
Lv2:Probability Up: 20%
Lv3:Probability Up: 30%
Lv4:Probability Up: 40%
Lv5:Probability Up: 50%